40+ Celebs Who Ridiculously Got Criticized Online and Had Something to Say About It
Beauty standards are already unrealistic for us normal folks but for celebrities, there’s even more pressure to be “perfect.” People seem to forget that celebs are human, too, and you can’t just criticize their appearance simply because they’re famous. Well, these A-listers have had enough! They clapped back at their haters and set the record straight — every body is beautiful.
Christina Aguilera
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What Is the Reason for Game Developers to Hate Doors So Much?[/caption] It's more than easy to see how doors can exponentially complicate the logistics of a game. Let's say that an NPC in The Witcher 3 wants to turn in for the night. Without any doors to consider, all that the NPC has to do is to map a route from the current position of the character to their bed. Throw a door in the way, and the same NPC will need to recognize that there is a door blocking the way. It has to have logic to control the way it interacts with the doors.
Doors Can Be Difficult to Code
What would happen if two NPCs used the same door at the same time? How does one know whether a door opens toward or away from them? This and many others are found to be problems troubling game designer Liz England, who worked on games like Sunset Overdrive and Watch Dogs: Legion. He calls this "The Door Problem." In a tweet, Stephan Hövelbrinks, who is a developer of Death Trash claims that developers of AAA games hate doors. He even points out that the Assassin's Creed games solved this by pretending they were never invented in the first place. In their recent game, Assassin's Creed: Valhalla, some doors were placed in certain puzzles, though. This tweet quickly went viral as game developers chimed in to talk about all the headaches that a door could cause.
It's more than easy to see how doors can exponentially complicate the logistics of a game. Let's say that an NPC in The Witcher 3 wants to turn in for the night. Without any doors to consider, all that the NPC has to do is to map a route from the current position of the character to their bed. Throw a door in the way, and the same NPC will need to recognize that there is a door blocking the way. It has to have logic to control the way it interacts with the doors.